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Archive for December, 2007

22 December My first encounter with DRM was a really, really bad one

Posted by Gert-Jan in Off topic

Yesterday I bought a song online for the first time in my life. Yeah, I know it sounds a little strange in these digital times, but I just never had a need for it until now.

Anyway, I wanted to buy a song and put in on a CD (yes, those old skool, round and shiny discs). So I bought the song, and downloaded it to my iMac. The first problem was that the song was in WMA format that my iMac couldn’t handle. I payed for the song… why are they giving me the song in a format that I can’t use because I’m not using Windows…?!

Luckily I’ve Parallels installed, so I fired it up to get Window running. When I played the song, it checked its DRM signature to make sure it wasn’t a pirate version. Then I found out that I couldn’t burn a CD from Parallels (don’t know why, it just didn’t and I didn’t have time to fix it). So I copied the song to another Windows computer next to me.

When I tried to burn the CD from the other PC I got an alert telling me that the song was already registered to another Windows system…. aarrggghhhh! So there I was, stuck with a song that I paid for, with a DRM security system that wouldn’t allow me to burn it onto a CD. After trying a couple of ways to get it working I gave up. I bought the song again (now from the PC), and burned it there.

Man, whoever came up with this security system certainly wasn’t thinking about the end user. No wonder the music industry is going down….

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5 December Papervision3D 2.0 : Public Alpha Release

Posted by Tim in CAD, Papervision3D

Drumroll!
Papervision3D 2.0 (alpha) was just released! Ralph Hauwert did the bulk of the work, with me standing by as a second brain trying to solve the issues we struggled with last few days. There’s lots of bugs to be fixed of course, but check out the new stuff:

- viewports
- shaded materials (flat, gouraud, phong, bump etc.)
- frustum culling
- ascollada : import Collada files using the ASCollada library.
- animation
- more!


Get the code using SVN.

Okay, now i’ll get some sleep!

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