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	<title>Comments on: Papervision3D &#8211; FrustumCamera3D</title>
	<atom:link href="http://techblog.floorplanner.com/2008/02/10/papervision3d-frustumcamera3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://techblog.floorplanner.com/2008/02/10/papervision3d-frustumcamera3d/</link>
	<description>Just another WordPress weblog</description>
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		<title>By: ain</title>
		<link>http://techblog.floorplanner.com/2008/02/10/papervision3d-frustumcamera3d/comment-page-1/#comment-76</link>
		<dc:creator>ain</dc:creator>
		<pubDate>Tue, 08 Apr 2008 07:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.suite75.net/blog/dev/papervision3d-frustumcamera3d.html#comment-76</guid>
		<description>Great thanks for this example.
It&#039;s the only source where i&#039;ve found that when we&#039;re orbiting FrustumCamera3D, yaw and pitch should be in radians,
in contrast to FreeCamera3D.
The possibility to orbit a camera around an object is very nice!</description>
		<content:encoded><![CDATA[<p>Great thanks for this example.<br />
It&#8217;s the only source where i&#8217;ve found that when we&#8217;re orbiting FrustumCamera3D, yaw and pitch should be in radians,<br />
in contrast to FreeCamera3D.<br />
The possibility to orbit a camera around an object is very nice!</p>
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		<title>By: Nicolas</title>
		<link>http://techblog.floorplanner.com/2008/02/10/papervision3d-frustumcamera3d/comment-page-1/#comment-75</link>
		<dc:creator>Nicolas</dc:creator>
		<pubDate>Sun, 17 Feb 2008 16:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.suite75.net/blog/dev/papervision3d-frustumcamera3d.html#comment-75</guid>
		<description>Lian, all I was interested in with the Frustum camera is that it makes it easier to match your PV3D scene to your 3d/compositing programs. The new camera uses a FOV property instead of zoom/focus which are tough to get the right numbers for.</description>
		<content:encoded><![CDATA[<p>Lian, all I was interested in with the Frustum camera is that it makes it easier to match your PV3D scene to your 3d/compositing programs. The new camera uses a FOV property instead of zoom/focus which are tough to get the right numbers for.</p>
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		<title>By: Tim</title>
		<link>http://techblog.floorplanner.com/2008/02/10/papervision3d-frustumcamera3d/comment-page-1/#comment-74</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Thu, 14 Feb 2008 16:51:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.suite75.net/blog/dev/papervision3d-frustumcamera3d.html#comment-74</guid>
		<description>Well, a FrustumCamera uses a Frustum - http://en.wikipedia.org/wiki/Viewing_frustum - to cull objects outside the frustum.

FreeCamera3D and Camera3D don&#039;t use a frustum.</description>
		<content:encoded><![CDATA[<p>Well, a FrustumCamera uses a Frustum &#8211; <a href="http://en.wikipedia.org/wiki/Viewing_frustum" rel="nofollow">http://en.wikipedia.org/wiki/Viewing_frustum</a> &#8211; to cull objects outside the frustum.</p>
<p>FreeCamera3D and Camera3D don&#8217;t use a frustum.</p>
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		<title>By: Lian</title>
		<link>http://techblog.floorplanner.com/2008/02/10/papervision3d-frustumcamera3d/comment-page-1/#comment-73</link>
		<dc:creator>Lian</dc:creator>
		<pubDate>Thu, 14 Feb 2008 11:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.suite75.net/blog/dev/papervision3d-frustumcamera3d.html#comment-73</guid>
		<description>Thanks for the tutorial.

Still , I can&#039;t get the difference between a frustrum cameras and a FreeCamera3D/Camera3D...</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial.</p>
<p>Still , I can&#8217;t get the difference between a frustrum cameras and a FreeCamera3D/Camera3D&#8230;</p>
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