April 2009
1 post
Unproject with useProjectionMatrix = true
I just updated Papervision3D to allow the CameraObject3D#unproject method to work when CameraObject3D#useProjectionMatrix = true.
Papervision3D has two methods of ‘projecting’ vectors onto the screen:
useProjectionMatrix = false, this is the default ‘fast’ method
useProjectionMatrix = true, this is the method where projection is done by a matrix
Note that...